Rough documentation on how every actor works from within the source code.Natively runs code that the game can access, meaning nothing overly hacky is used (unlike MasterToolz v1.0).No external tools required (unlike MasterToolz v1.0).Open-source code that can be easily viewed and recompiled (unlike MasterToolz v1.0).Essential tools in-game, such as a demo recorder, a jump visualizer, time triggers for setting up races, quick warps and more!.Automatic debug unlocker + console key unlocker.Many settings that can be easily configured (and in real-time if you reload the tool).32 new essential custom binds that are done in a separate file.This should also work regardless of any external mods unless the external mod overwrites something that MasterToolz requires. This tool should work on any language, on any game version and on any map. Now before anyone asks, "Can this tool be used in official speedruns?" The answer is no, and while I could get very technical and explain exactly why, it would take a lot of in-depth explanations that would go right over most heads, so I won't bother here (however if you are interested, you can ask me about it). v2.0+ of MasterToolz is a complete rewrite of the original MasterToolz code, as it runs internally within the game instead of externally. This tool perfectly integrates itself into Shrek 2 without the need of external tools, can easily be toggled on and off and features many essential features everyone needs to get better at speedrunning in this game. I introduce to you the BEST practice tool for Shrek 2 (PC).
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